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Ace Combat 8 Mods

Ace Combat 8 UE4SS Setup

Quick Answer

Install script mods into the active UE4SS Mods folder for Game/Binaries/Win64/AceCombat8.exe. Preserve settings and mod lists, match the author’s supported build, and check a fresh log.

On this page

Ace Combat 8 UE4SS script mods belong in the active loader’s Mods folder, rather than the game’s Paks folder. For the AC8HOTAS package documented here, the loader sits beside Game/Binaries/Win64/AceCombat8.exe. Choose the author’s fresh-install package only when no loader is already installed; otherwise add the mod to the working runtime and preserve its configuration.

Use these modifications in the author’s documented offline setup. The mods directory links to the actual packages and their individual installation and removal instructions.

Choose the right installation branch

Current installationAppropriate route
No loader, and you want AC8HOTASThe author’s full-install package and its INSTALL-FULL instructions
UE4SS already worksA mod-only package added to that runtime
Loader is present but its origin is unknownIdentify the installed package and back up its configuration before replacing anything
Mod requires another loader buildCheck that requirement before copying its scripts into the existing installation

The AC8HOTAS author documents testing the mod-only release with UE4SS v3.0.1 Beta, commit 03dbd5c0, Windows x64. Its full package contains a loader used in development, but the assembled package is explicitly awaiting a fresh-install game test. That is a compatibility snapshot, not a promise for every experimental release.

Locate the runtime before adding a mod

Open Steam’s installed-files browser and find the real game executable under Game/Binaries/Win64. A launcher in the top installation directory is a different file.

For an existing setup, inspect the loader’s own folder layout and configuration. UE4SS supports several installation arrangements, so a second folder named Mods is not necessarily the one in use. The fresh log and loader configuration help identify the active runtime.

Then check the extracted mod’s nesting. For a Lua package, the author may expect a structure such as:

FilePurpose
Mods/ModName/Scripts/main.luaThe mod’s entry script
Mods/mods.txtEnabled-mod entries for that runtime
UE4SS-settings.iniLoader settings
UE4SS.logStartup and loading evidence

An extra archive folder between Mods and ModName can prevent discovery. Keep the package’s required native libraries, configuration and enabled.txt files where its instructions place them.

Enable the selected mod and verify loading

  1. Close the game.
  2. Copy the mod-only folder into the runtime’s active Mods directory.
  3. Add or update its entry in the existing mods.txt.
  4. If that setup also maintains mods.json, keep the matching enabled state there.
  5. Launch through the package’s documented offline path.
  6. Check the newest log, then test the specific feature in an offline scene.

Do not replace the entire mod list with an example supplied by a new download. Keep a copy of settings and custom bindings before an update.

Fix the symptom you can observe

SymptomFirst checkUseful next evidence
No fresh UE4SS logExecutable directory and installed loader packageFull loader path and startup error
Loader starts, but one mod has no effectActive Mods path, nesting and enabled entryThat mod’s loading line or error
HOTAS loads, but controls remain unassignedGenerated device list and bindings.luaAC8HOTAS/HOTAS log and the rejected action
A feature works until restartSaved configuration and enabled stateCompare startup logs before and after restart
Crash began after an updateThe modified setup versus your restored baselineGame build, loader commit, mod version and crash files

For AC8HOTAS configuration, edit the detected-device bindings and use its F5 refresh. For a native DLL replacement or a loader change, close and restart the process; a configuration hotkey is not a general DLL-unload command.

A published UE4SS issue reports an AC8 crash with every Lua mod disabled. If that matches your symptoms, disabling scripts alone does not establish a clean baseline: the runtime can still be injected. Restore the recorded loader changes before testing the stock client.

Restore the installation

Close the game, remove the selected mod’s folder and enabled entries, and restore any configuration it replaced. Removing one mod from a shared loader does not require deleting the other installed mods.

To return to the stock client, reverse the original package’s loader and offline-launch changes and restore backed-up files. Keep a list of the files you added: Steam’s file verification should not be treated as proof that every extra third-party file was removed.

Sources and version scope

Installation guidance checked October 15, 2026. This page did not execute a loader or test a game session.